AI Insights · Timothy · September 2025
Top Boxing Games in UAE: Q3 2025 Performance
Explore the performance trends of the top 5 boxing games on a unified platform in the UAE during Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games in the United Arab Emirates showcased varied performance metrics on a unified platform. Here's a closer look at each app's performance based on data from Sensor Tower.
WWE Mayhem by Reliance Games experienced fluctuations in weekly revenue, peaking at around $371 in mid-July and closing the quarter at $179. Weekly downloads initially rose to 490 in late July but tapered to 211 by the end of September. Active users showed a slight decline from 3.3K to approximately 3K.
Real Boxing 2 from Vivid Games S.A. saw a peak in weekly downloads at 488 in early September, while revenue reached its highest at $174 in early August. Active users decreased steadily from 2.5K to about 1.9K.
Boxing Star: Boxing Fight Game by THUMBAGE had its revenue peak at $234 in mid-July, with downloads reaching a high of 171 in the same period before declining to 55 by the end of September. Active users also saw a decline, ending the quarter at 240.
I, The One - Fighting Games from Azur Interactive Games Limited recorded its highest downloads at 1,045 in early July. Revenue showed a steady increase, peaking at $63 in mid-September. Active users decreased from 2.2K to 1.1K throughout the quarter.
Finally, WWE SLAM by Topps® Card Trader had minimal activity with a single user recorded in early August and a peak revenue of $174 in the same week.
These insights from Sensor Tower highlight the dynamic nature of app performance in the UAE's gaming sector. For further detailed analysis, visit Sensor Tower's platform.